Creative Coding. Projection Mapping. Digital Fabrication
I am a creative technologist and designer specializing in creative coding, projection mapping, positional tracking and digital fabrication.
I have been working with digital interactive media since Macromedia Flash 4 was released in 1999. Currently, I work as a workshop master and Fab Academy instructor at the Aalto Fablab in Aalto University, Espoo, Finland. In the future, I plan to focus on research related (but not limited) to projection mapping, positional tracking, digital fabrication and open source.
I recently replaced my Twitter account with Mastodon and finally decided to start a newsletter or you can send me an email. Feel free to connect if you see that we can collaborate in one way or another.
Here you can find a list of my open source projects. These are either experiments or tools that I have built to support my art, design and teaching practice. I have came up with the idea to publish a summary of them here recently and there is still work to be done to be able to add more items to the list.
Konch is a multipurpose object enabling discussion or relaxation in the Covid-19 situation. Collaboration with Leda Vaneva, Dorota Orlof and Ranjit Menon. FURNISH design prize. November 2020.
Participative projection mapping installation for the Aalto ARTS Conferment Ceremony. It featured a web interface for participants to upload their photos live. June 2019.
Circuit Breaker is a networked participated installation that critiques the culture of constant connectivity. Creative code, electronics and project website. Collaboration with Samir Bhowmik. May 2019.
Interactive 3D projection and GIF generator controlled through a web app for the 100 year anniversary of Latvia. Collaboration with vuca.lv and brandbox.digital. November 2018.
Data-driven projection mapping installation, an animated visual representation of local income tax earnings and expenditures towards education and religion. Produced during art residency at RojaLab in July 2018.
Prototype of a projection mapping media player uMap during Fab Academy course at Fab Lab Barcelona.
Colaboration with Yaron Maim. A motion tracking system based on the Raspberry Pi minicomputer was built and a custom camera / IR pass filter solution developed for single-point tracking on stage. December 2017.
Data. Form. Migration is a data-driven installation where migration data of the UN was used to create visuals for projection mapping on data-inspired digitally fabricated surfaces. November 2017.
The trees are thirsty. Instead of water they need you. Interactive demo installation at the FITC Amsterdam X festival. February 2017.
Creating a projection mapping experience as Maker in Residence at the Chester Beatty Library in Dublin. Two weeks of running workshops and creating an installation. December 2016.
Data-driven projection mapping installation during the annual Staro Riga light festival in Riga, Latvia. November 2016.
Audiovisual laser dance performance built on top of a Raspberry-Pi-camera-based motion tracking system. Collaboration with Yuri Shimaoka. Summer 2016.
Projection mapping with the Raspberry Pi workshop for kids during the Festival of Lights Berlin 2016. Nine days kids had the opportunity to learn about projection mapping and the possibilities of the Raspberry Pi mini-computer.
Projection Mapping with the Raspberry Pi workshop series. Advanced workshops involving creative coding with openFrameworks, projection mapping and the Raspberry Pi are happening every month.
Projection mapping addon for openFrameworks, optimized for the Raspberry Pi. You don't have to leave your Mac at the exhibition space for a month anymore.
Interactive installation for the Riga Light Festival, November 2013. There were three green-screen setups with cameras and custom software capturing and sending 10 second videos to the main computer where another custom software piece took care of combining previously rendered animations with real-time content.
Audiovisual mapping installation / audiovisual performance in collaboration with Irina Spicaka and Platon Buravicky.
Interactive Kinect-based projection and sound installation during the first year of studies at the Media Lab Helsinki. September 2012
A introductory book about one of the most powerful open-source C++ creative coding frameworks available on the internet.